#ifndef TEST_GAME_H
#define TEST_GAME_H

#include "../Engine/Engine.h"
#include "../Engine/Vector4.h"
#include "../Engine/Sprite.h"

#define MAXSHAPES 3

class TestGame : public Game
{
public:

	// constructor / destructor
	TestGame (HINSTANCE hInstance);
	~TestGame ();

protected:

	// derived from Game
	bool OnStartUp();
	bool OnLoop();
	bool OnShutDown();

	Shape* vertices[MAXSHAPES];
	tex_ptr* tex;
	Sprite* sprite;
	
	int fpsSkip;
};
#endif